Added items to guild shops, added quests, starting to edit dialog
ChrisOwens68
Recent community posts
v0.2.4 for Conquest v0.8.5a - Still needs a little work. Positions is 100%. Races needs new Icons and some paperdoll work but is otherwise finished. New Traits module adds Perfect Traits for new character creation. Body Parts is not working as intended, however it does not give errors and sets up the framework for save compatibility later.
The last version that SfCArics was compatible with was 0.7.0a. There were changes made to the character generation system in the main game and I am having difficulties getting arics_body_parts to work with them. Technically arics_positions still works, and I have a working version of arics_races but I haven't released it.
Lots of changes in v1.6.0. I added elemental bonuses to various mage classes. Added spells to Priest, Bishop, Alios Champion and Freya's Priestess. Increased damage of most AOE spells. Added ability to Hide in Medium Armor. Made most of the skills that used charges or had use per day restriction to unlimited use. Vanilla Armor and Shields no longer show up as loot. Vanilla Shields no longer craftable. For crafting, changed Part Material Rods and Handle values.
These changes will only effect newly crafted items and newly acquired classes.
None of the mods in SfCRevamp have any dependences, not even each other. Equipment, Items and Jobs are the only ones that add icons. It looks like an issues with unpacking/unzipping the mod or an installation issue. After the mod is unzipped it should be placed in the mods folder. The path for that is c:\Users\USERNAME\AppData\Roaming\Strive for Power 2\mods. You mods folder should have the unzipped folders for the mods you are using. For example, for revamp_equipment the path is c:\Users\USERNAME\AppData\Roaming\Strive for Power 2\mods\SFCRevamp\revamp_equipment
When you unzip/extract the mod you will have a folder named 'SfCRevamp_vXYZ'. Inside that folder is a folder named 'mods'. Copy and paste mods folder into %appdata%/Roaming/Strive for Power 2. This makes the path for the mod '%appdata%/Roaming/Strive for Power 2/mods/ScCRevamp'
If you extract ScCRevamp_vXYZ into the 'mods' folder then the path would be '%appdata%/Roaming/Strive for Power 2/mods/SfCRevamp_vXYZ/mods/ScCRevamp' which would be incorrect and would cause issues.